Town: Eg Ÿvneh Lewchä

Eg Ÿvneh Lewchä

Eg Ÿvneh Lewchä
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceDähechanxya Kingdom
Sub ProvenceQaqizo County
RegionGæchà Dûbu̹zû Meadows
Founded1152
Community LeaderJarl Glith Zÿhbafral
Area4 km2 (1 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation5210 m (17093 ft)
Average Yearly Precipitation167 cm/y (65 in/y)
Population1143
Population Density285 people per km2 (1143 people per mi2)
Town AuraInvocation
Naming
Native nameEg Ÿvneh Lewchä
Pronunciation/och/ /luːkˈhə/
Direct Translation[tight; tense; stiff; firm; narrow] [layout; geography]
Translation[Not Yet Translated]

Eg Ÿvneh Lewchä (/och/ /luːkˈhə/ [tight; tense; stiff; firm; narrow] [layout; geography]) is a subtropical Town located in Qaqizo County, Dähechanxya Kingdom, within the United Kingdom of Undermountain.

The name Eg Ÿvneh Lewchä is derived from the Dwarven language, as Eg Ÿvneh Lewchä was founded by Nesoic Ewelochoch, who was culturaly Dwarvern.

Climate

Eg Ÿvneh Lewchä has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 6°C (42°F). Eg Ÿvneh Lewchä receives an average of 167 cm/y (65 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Eg Ÿvneh Lewchä covers an area of nearly 4 km2 (1 mi2), and an average elevation of 5210 m (17093 ft) above sea level.

Overview

Eg Ÿvneh Lewchä was founded durring the late 13th century in spring of the year 1152, by Nesoic Ewelochoch. The establishment of the new community went well, with no major obsticles durring construction.

Eg Ÿvneh Lewchä was built using the conventions of Dwarvern durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Eg Ÿvneh Lewchä is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Eg Ÿvneh Lewchä is buildings are built arround a single premissive cobblestone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Eg Ÿvneh Lewchä's size could have. Eg Ÿvneh Lewchä's well-designed, yet cheep are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Eg Ÿvneh Lewchä shows Eg Ÿvneh Lewchä is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Eg Ÿvneh Lewchä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Ÿvneh Lewchä.

Eg Ÿvneh Lewchä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg Ÿvneh Lewchä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Ÿvneh Lewchä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Ÿvneh Lewchä's public wards, blessings, and other arcane systems.

Eg Ÿvneh Lewchä possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Eg Ÿvneh Lewchä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Eg Ÿvneh Lewchä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Eg Ÿvneh Lewchä's town hall was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Eg Ÿvneh Lewchä snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Copsewight near Eg Ÿvneh Lewchä are known to be more aggressive than normal.

Eg Ÿvneh Lewchä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Transmutation energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4617 m2
    • Cattle and Similar Creatures: 285
    • Poultry: 3429
    • Swine: 228
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 114

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 11
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

353 of Eg Ÿvneh Lewchä's population work within a Foundational Occupation.

756 of Eg Ÿvneh Lewchä's population do not work in a formal occupation, but do contribute to the local economy. 34 (3%) are noncontributers.

Points of Interest

Eg Ÿvneh Lewchä is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

Eg Ÿvneh Lewchä's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a church of Augury, an a church imbued with notable amounts of Augury energies was created near Eg Ÿvneh Lewchä by in time immemorial, reportedly some time during the late 2nd century.

History